The base value of this skill is ( DEX) / 2 Your base chance of hitting with a thrown missile weapon (like a Javelin, is %40 + %5 for each level of Thrown Missiles skill you have. The base value of this skill is ( DEX) / 2 Thrown Missiles Your base chance of hitting with a Bow or Crossbow is %40 + %5 for each level of Bow skill you have. The base value of this skill is ( STR + DEX) /3 Bows Your base chance of hitting with a Spear or similar weapon in combat is %30 + %5 for each level of Pole Weapons skill you have. The base value of this skill is ( STR + DEX) /3 Pole Weapons Sword, Hammer, in combat is %30 + %5 for each level of Melee Weapons skill you have. Your base chance of hitting with a melee weapon (e.g. Also, helps you resist harmful magic Weaponry Skills Melee Weapons The more endurance you have, the more health points you'll have and the less poison and other such afflictions will affect you. A character with high Intelligence will have much more effective spells and more spell points available to cast them Endurance How good you are at thinking things out and solving problems. Warriors and archers are greatly improved by more of this skill Intelligence Helps you act sooner in combat, hit more often with melee and missile weapons, and be less likely to be hit by foes. Having more of this skill is of great benefit to warriors. Influences how much you can carry and how much damage your blows do in combat. There is also a limit to most of the skills that you can improve (Such as Luck), which is usually set to 10 (There are some exceptions, though) Provided that you have the Skill Points to do so).Īnother thing that should be noted here is the fact that you can only improve a certain skill if the levels of the other skills below it (that are required to level it up) are higher (For example, you can only increase the level of Arcane Lore if the level of the character's Mage Skills/Priest Skills is higher. However, you can only increase a certain skill once per level (Unlike the other games, where you can increase it as many times as you want. In those games, the amount of Skill Points required to increase a skill no longer increases when it gets higher and is set to 1 for each level. Your characters gain 2 Skill Points when they level-up. Your characters gain 5 Skill Points each time they level-up (Avernum IV, V, VI and Blades of Avernum) In those games, the amount of Skill Points you will need to improve a certain skill will increase as the level of said skill gets higher. Overview Avernum 1-6 + Blades of Avernum
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